Among those joining us on the Engadget E3 stage are execs from Xbox, HTC Vive, Arkane Studios and Konami, to mention a few. We'll have much more happening there from Tuesday, June 13th until Thursday, June 15th. That said, don't forget the show unofficially kicks off today, with EA hosting its always entertaining conference at 12PM PT/3PM ET. If you're not here in LA, grab some popcorn and bookmark this page so you can easily keep up with everything happening at E3 2017.
E3 2017: Here Are The Giant Posters Outside The Convention Center
E3 2017 is about to begin. As usual, there are massive posters being draped across the Los Angeles Convention Center, the site of E3, and on buildings throughout downtown LA.
GameSpot is now on the ground at E3 and we've taken some photos of the huge posters. You can see them in the gallery below, which we'll keep adding to a the show goes on. The E3 show floor itself is not open yet, but keep checking back with GameSpot for images inside the hall.
E3 2017 officially runs June 13-15, though the action kicks off today, June 10, with EA's briefing at 12 PM PT. The show continues with briefings from Microsoft and Bethesda on June 11, with Bethesda and Sony to follow on June 12. Nintendo's show is slated for June 13.
In other news, Microsoft has confirmed how long its E3 briefing will be, while it looks like BioWare's new IP will be announced today during EA's press conference.
For lots more on E3 2017, check out GameSpot's hub for all of our content.
It Comes at Night is a depressing, hopeless movie in a depressing, hopeless time
Gorgeous directing and cinematography can’t stop the bad feels in this one
It’s been a rough year or two.
I’ve found that when things are going badly in life, there are two possible paths to take with the media you choose to consume. You can either push back against the negative by exclusively drowning yourself in more thoughtful, happy-ending stuff (or fully escapist fantasy, sci-fi and action fare); or you can give in to the bad feelings and watch/read/play dark, depressing shit.
It Comes at Night, the new horror film from director Trey Edward Shults, falls firmly into that latter category. It is a bleak film, one whose philosophy borders on nihilism. And the further I’ve gotten away from my screening of it earlier this week, the less I’m convinced that it earns that dismal outlook.
The film is suffused with heartbreak from its opening moments. A small family of four lives in a house in the middle of the woods. Grandfather Bud (David Pendleton) has come down with an infection. The viewers do not know what this infection is, but it causes the old man to wheeze, for strange spots to grow on his skin, for his eyes to turn onyx and empty.
Paul (Joel Edgerton), the father of the household, and 17-year-old son Travis (Kelvin Harrison Jr.) wear gas masks as they lead Bud outside of the house, while mother Sarah (Carmen Ejogo) stays behind in tears. It’s obvious that Bud will not be returning even before we witness his graphic fate.
It Comes at Night doesn’t share many details about the fate of its grim world, but there are tidbits that can be discerned even just from viewing the trailer. The infection that leads to Bud’s death has ripped through the United States, and Paul has taken his family into a tiny, creaking house in the forest to wait out the end of the world.
Edgerton’s performance as Paul is a highlight of the film, which is not to say that it’s particularly pleasant to watch. A hard-nosed patriarch who’s willing to go to any lengths to preserve his family, Paul has a severity to his words and looks that suggests he could explode into anger and violence at any time. Counter to that stands Kelvin Harrison Jr.’s Travis, a meek teenager wrestling with puberty in the post-apocalypse. Travis is the only character in the film who’s both old enough to remember the world before it collapsed but young enough to have a whole lost future to mourn over.
Though it has a few scenes set out in the woods, the vast majority of It Comes at Night takes place within that tiny house, and the film uses that space brilliantly. Shults and cinematographer Drew Daniels have keen eyes for how to use literal darkness in their figuratively gloomy film. From long shots of Travis walking down hallways late at night, lit only by the glow of a lantern, to the film’s iconic image of a bright red door standing out against an otherwise bare wooden wall, the movie has a way of drawing the viewer’s eye to what’s important without letting us forget the nothingness constantly pushing in at the edges of these characters’ lives.
The film also expertly employs subtle sound design. The wooden floors groan. Snippets of dialogue can be heard surreptitiously through thin walls. The audio builds the sense of a place literally too small for the number of people trying to exist within it.
As It Comes at Night trudges along toward its conclusion, the inevitably of something terrible and horrific grows. Many reviews have referred to this as a movie that defies conventions, turning expectations on their head, but I felt the opposite. As soon as I recognized the kind of film this was, its end point seemed certain. Anyone who’s read Cormac McCarthy’s The Road probably has an idea where events are headed, although to the film’s credit, it holds even less back than that powerfully sad novel.
That It Comes at Night is sad to the point of depression is not in and of itself a weakness. If anything, my biggest concern is that its stakes are not clear. The film is so vague about the nature of the threat at its heart, that it becomes impossible to truly gauge the actions of the characters in relation to it.
Without spoiling too much, the final statement It Comes at Night seems to be making is that people are monstrous and terrifying. You can argue the merits of that point, but at the very least it’s not something new for the genre. But it would be much easier to read the actions of Paul and others in the film in that light if we, as an audience, truly understood what was happening in the world and what choices were available.
Or perhaps I’ve completely misunderstood Shults’ intended message. With a film so indirect, that’s a possibility worth keeping in mind.
Whatever the case, there’s no denying that It Comes at Night presents a cloudy outlook on humanity. Hopelessness in media isn’t always bad; especially at particularly challenging times in life and in human history, staring into the abyss can help provide clarity.
That’s not the case here, though. I enjoyed the tense, moment-to-moment progression of It Comes at Night, but I did not feel like it left me with a better understanding of anything. Maybe humans really are monsters; maybe the world really is fucked. Even if you’re joyless enough to believe these generalities, certainly there must be more interesting statements for a movie to make.
Zelda: Breath Of The Wild Speedrunner Gets Owned By Log
His eventual time of 2:42:27 was still good enough to earn 7th place in the category overall (the Master Sword RTA run only includes getting the weapon, not actually defeating Ganon) but it could have been several minutes better if the game’s physics didn’t decide to go haywire on him.
His time was botched and after reviving he immediately messed up on another tree launch (for the uninitiated, Breath of the Wild speedruns revolve around hammering objects to store up kinetic energy and then ride them once they lauch into the air in order to traverse long distances quickly). In his stream though, Zant said he wasn’t even upset. “So worth for the memes,” he said, telling viewers he was going to recommit himself to not getting hit by flying trees.
Later in the night his practice and luck paid off, achieving a better time of 2:33:50. He still has a ways to go in order to match cookiepocalypse’s significantly faster first-place record of 2:13:06 (although that time used an Amiibo).
Speedrunning is about trial and error, however, and discovering bizarre anomalies in how games operate is what makes it all worth it.
TouchArcade Game of the Week: 'Super Nano Jumpers'
The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.
These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.
Without further ado…
Super Nano Jumpers
While App Store featuring this week has been absolutely dominated by both Monument Valley 2 [$4.99] and the various Apple Design Award winners, you really need to take some time and check out Super Nano Jumpers [$1.99] as it's among the best Super Meatboy-likes we've seen on the App Store. What makes the game unique is the way you control it, which blends auto-running mechanics with the ability to stop on a dime- even in the air.
Like Super Meatboy, Super Nano Jumpers is a difficult insta-death game with some levels that'll have you dying over, and over, and over (and over). Practically everything you touch kills you, and the three star scoring system takes into account both how many of the coins you collect as well as how few times you die. Collecting coins and surviving is easy early in the game, but quickly gets incredibly difficult.
Your character automatically runs from the left side of the screen to the right, and by tapping the right side of the screen you jump and by tapping (or holding) the left side of the screen you stop. It's fascinating how these controls allow you to do some incredibly precise platforming. They feel a little strange at first, particularly when you're stopping in air. If you're mid-jump and hold the left side of the screen, your character just stops and will fall with gravity. It's a control scheme I really hope more games start using.
Similar to Mikey Jumps [Free], each level segment takes up the entire iPhone screen, so there's no side-scrolling or anything else to worry about. You can see all the obstacles you need to avoid, and figure out a strategy for how to overcome them. 75 levels in all are included stretched across four worlds, and there's even a second time trial mode to extend play time.
If you're into difficult platformers, don't miss Super Nano Jumpers
EA Play at E3 2017 press conference: time and live stream
These sports games aren’t going to announce themselves!
The EA Play press conference at E3 2017 is taking place on Saturday, June 10 at 12 p.m. PDT / 3 p.m. EDT / 8 p.m. BST (When is that?). You can watch it live with us right here, at the top of this post.
We’re hoping to see some Star Wars Battlefront 2, and it’s possible EA will also announce Bioware’s new IP ... or at least drop a few hints about what it may be. We can expect some details about the new Need for Speed title, and of course there will be an array of sports that are much better than the sports games you bought last year.
EA’s press conferences are fine — things are announced, teasers are shown — but it feels like it has been awhile since the company has really been able to wow us at E3. It would be great if the company is able to break that streak this year and show us something really cool, but we’re not holding our breath.
Batman Actor Adam West Dies At 88
Actor Adam West, famous for playing Bruce Wayne/Batman in the 1960s TV show, has passed away from leukemia. He was 88.
"It's with great sadness that we are sharing this news...Adam West passed away peacefully last night after a short but brave battle with leukemia," his family said in a Facebook post. "He was a beloved father, husband, grandfather, and great-grandfather.
"There are no words to describe how much we'll miss him. We know you'll miss him too and we want you to know how much your love and support meant to him throughout the years. Hug your loved ones today."
West's Batman TV show was nominated for an Emmy for outstanding comedy in its first year, but lost to The Dick Van Dyke show. Batman was canceled after three seasons, ending in 1968.
West's unique voice was recently heard as the mayor of Quahog, the fictional city from the animated TV show Family Guy. Playing a character also named Adam West, he had a number of memorable scenes on that show.
You can read a full obituary for West here at The Hollywood Reporter.
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We're live from E3 2017 in Los Angeles!
E3 2017: BioWare's New IP To Debut At EA Press Conference, Leak Suggests
BioWare's new IP won't be in the dark much longer. A leaked image on Twitter today suggests "Dylan" will make an appearance at the EA press conference this afternoon.
The original source of the image is unclear, but Wario64 on Twitter revealed the behind-the-scenes image.
Looking closer at the laptop screen pictured, we can see that "Dylan" will see a 45-second worldwide reveal trailer. The image also notes Need for Speed: Payback will make an appearance, Brothers director Josef Fares' A Way Out will have a trailer, and Madden NFL 18 will be shown on Xbox's Scorpio. There may be more not pictured in this image, such as the expected Star Wars Battlefront II multiplayer demo.
The screen above the laptop has an image that appears to be from Madden NFL 18 and notes "WIP audio, no GFX."
E3 2017: Xbox Press Conference Runtime Revealed, Apparently
After confirming that this year's Xbox E3 2017 briefing will be longer than 90 minutes, Microsoft has now confirmed what appears to be the specific runtime for the show.
Writing on Twitter, Microsoft Studios GM Shannon Loftis suggested that the show will be 97 minutes long. She mentioned the figure in a tweet regarding how the briefing will be broadcast in 4K through Microsoft's Mixer service. Microsoft's E3 briefings usually run for 90 minutes, but this year's is longer because Microsoft wants to show more games.
Also new for Microsoft this year at E3 is the date and time of the Xbox briefing, as the show is now taking place on the Sunday before E3 week instead of Monday. The event kicks off at 2 PM PT / 5 PM ET.
Microsoft is expected to announce the name, price, and release date for Project Scorpio during its briefing, while there will be a "little something" for Halo--but not Halo 6--at the event. As always, there should be surprises and other reveals, too.
For more on the event, check out GameSpot's breakdown of everything you need to know. You can also read our thoughts on how Microsoft can win E3 or see them in video form.